PUparallel-unloader-arraysPU006Archived May 17, 2026
⁉️Untested
Authors:白Unique_ClockichikaGufen
Endorsed by:Andrews54757
A parallel unloaderDefinition: A contraption that removes item contents from a shulkerbox. array like device that directly processes item entityDefinition: Item entities are items in entity form. Each item entity can have a full stack of items, up to 64 items for 64-stackables. ## Item entity tick Every game tick, item entities will do the following ... stacks instead of boxes. It makes sure that not more than 1xDefinition: Refers to the speed at which items are processed in a hopper (1 item every 8gt, or 2.5 items per second). Usually written as an integer (e.g. '3x hopper speed'). ## Common hopperspeeds 1x: 9000 ite... hopperspeed per type is being unloaded. Uses variable item entity filters to gather same-type items into groups for unloading, and unloads different types of items in parallel.
Features
Number of sliceDefinition: A repeatable ( Preferably tileable ) component within a system.s is customizable, more slices correspond to potentially higher speeds
Precise 96gtDefinition: Minecraft iteratively runs its processing code in a loop. One cycle of this loop is called a Tick or Gametick (gt). Gameticks are also used as the default measurement of time while working with re... clock can achieve full hopper efficiency (9000/h) for a single item type
Outputs 12 items for 16-stack size and 60 items for 64-stack size respectively
Final alignerDefinition: It aligns items within a block to ensure some sort of behavior. More basic concepts involve simply letting items in a water or ice stream hit against a block with a certain hitbox, while more compl... output is timed perfectly so it is compatible with push filters
Considerations
Variable Item Entity Filter performs a globalDefinition: Annotates if a signal comes from a global system ( a 'brain' ), or from within a Slice. For example, one global clock could send signals to 8 slices on an interval, or all 8 slices could have their... reset, waiting for the slowest unit in the PEIS to finish unloading. Recommended not to go below 16 times hopper speed
Beyond parallel upper limit of item types, performance depends on specific input, and is relatively weak due to global reset constraint
Notes
SchematicDefinition: Typically a .litematic file or a .schematic file in older versions or with different mods than litematica. It is a blueprint that tells you how to build redstone builds, tells you what materials yo... includes two versions, with 32 units and 16 units respectively.
Fun fact: The term “rectification” (整流) in the Chinese TMC community refers to the generic idea of parallelization by types (with 1x per type), while parallel unloading refers to a specific method.